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Civilization vi city states
Civilization vi city states













  1. Civilization vi city states mod#
  2. Civilization vi city states update#
  3. Civilization vi city states mods#
  4. Civilization vi city states code#

Civilization vi city states mod#

Since the script isn't my creation, if the original author calls me to take this mod down, I will take it down and leave it to my private usage.This made this mod compatible even with A Song of Ice and Fire.

Civilization vi city states update#

It's no longer a new button on its own, instead it replaces the Declare War button if all conditions are met. Civilization VI‘s December 2020 update and the City-State Picker Civilization VI’ s City-State Picker is a feature that allows you to select specific city-states that can appear during a campaign. I later changed how it was implemented.

Civilization vi city states code#

For what reason, I decided to borrow his code and complete this mod.

  • I pondered why didn't he post a mod that solely does the job and nothing else.
  • Finally I gave it a try and subscribed his mod, A Song of Ice and Fire, only for the city-state annexation as a leader's unique ability, and the so-called Tully's annex city-state mod is not a thing. I found someone in CivFanatics forum though, who posted some interesting scripts and said he wrote them, but I still don't find any thread that seem like an annex city-state mod he posted.
  • I nearly gave it up before I saw someone mentioned Tully's annex city-state mod, but I didn't find the mentioned mod, nor did I find the mentioned person.
  • Let's move back to the first plan and what's worse, the game does not have API for city ownership changing.
  • At first I tried to make a diplomatic button that does the job, but adding new City-State interaction buttons requires overwriting the entire City-State interaction panel, thus giving up this plan and instead tried to make a spy operation that does the job, only for the game not supporting custom spy operations.
  • Besides, if you truly wish so, you can just make your units attack them and choose declare war in the popup window.

    civilization vi city states

    Let's say, who conquer a City-State by force when they can just annex it outright at no cost with a single mouse click.

    Civilization vi city states mods#

    My Annex button replaces Declare War button if all conditions are met, rather than being a new button on its own, because otherwise this mod will have to overwrite the whole City-State interaction panel, becoming incompatible with other mods that does so.Again, there is no API to transfer units, so they are just killed and new units of the same type of yours just spawn where they were, and all information aside from unit type and position are lost, including XP, promotions, corp / army status, and current HP. Another difference with a certain Great Merchant is that, all units of the City-States are preserved and they now serve you.Thus, the City-State annexed this way cannot be "revived" by liberating the city or targeted by a City-State independence emergency, and is by technical a city you originally found. The annexation is implemented by destroying the original city and creating a new one with the same name, population, buildings and districts. Currently there is no API to transfer a City to another player.Toronto's city-state symbol is based on the maple leaf, which appears on the Canadian flag.Besides spirits, Toronto now produces automobiles, iron and steel, chemicals, paper, and packaged foods. Factories and warehouses clustered around the rail yards and the port. The Great Fire of 1904 destroyed much of the downtown, but the area was rebuilt in a more genteel manner, and much of the industry was relocated to the suburbs. For instance, a number of distilleries began operations, making the city the largest producer of alcohol in North America the Gooderham & Worts distillery became the world’s largest whiskey factory in the world by the mid-1860s. The Grand Trunk and Northern railways joined forces to build Union Station meanwhile, steamers and schooners on Lake Ontario made Toronto a major gateway to the resources of the interior of the continent.Īll this contributed to Toronto becoming an industrial hub. (Little known fact: the sacking of York was a primary motivation for the burning of Washington by British troops.) After that unpleasantness – and the unsuccessful Upper Canada Rebellion led by Toronto’s William Mackenzie in 1837 – Toronto entered an age of growth, improvement and industrialization.

    civilization vi city states

    The British built Fort York at the entrance of Toronto’s harbor, just in time for it to be captured and destroyed by American forces during the war of 1812. Thus, in 1787 the British negotiated the “Toronto Purchase” with the Mississaugas, securing over a quarter-million acres. The Mississaugas inherited the area by default, but during that American colonial uprising an influx of British Loyalists arrived in the uncivilized frontier north of Lake Ontario. But it must not have been a very good location, for the French abandoned it themselves in 1759. The most populous city (2.6 million or so in 2011) in Canada, Toronto began as a minor French trading post in 1750 AD after the Iroquois had abandoned the region at the end of the Beaver Wars.















    Civilization vi city states